Key Info

Release Dates

Sept 15, 2020 (PS4 NA/EU)
Sept 29, 2020 (Steam)
Aug 26, 2021 (Switch NA/EU)
Sep 30, 2021 (JP/KR)
Jan 13, 2022 (Xbox)


$19.99 USD

Spelunky returns in this greatly-expanded sequel to the original roguelike platformer! Meet the next generation of explorers as they find themselves on the Moon, searching for treasure and missing family. Spelunky 2 builds upon the unique, randomized challenges that made the original a classic, offering a huge adventure designed to satisfy players old and new. Explore the game alone, play locally with up to four players, or, for the first time, join up with friends online to unravel its mysteries together (or battle it out in competitive Arena modes).

A Bigger and More Dynamic World

Spelunky 2's world is even denser than the one in the original game, offering many more areas, characters, traps, and items, as well as new ways to interact with them (and for them to interact with each other). The world has expanded in other ways, too, with branching paths and multi-layered levels adding a third dimension to the classic 2d platforming. Animals can also be tamed and ridden. And dynamic liquid physics create new challenges and make the world feel extra reactive and alive.

Build a Community, Make Friends

Back in Base Camp, characters you unlock will mill about and relax between runs, offering encouragement and advice. As you explore, your camp will expand and develop into a thriving little community to welcome you whenever you need a break from exploring. While there, you can also access shortcuts and practice your moves in safety.

The Game is Yours to Explore

Spelunky 2 is not just about "getting good and beating the game" - more than that, it's an endlessly replayable playground to experiment in and find your own way, creating stories against the backdrop of an expansive, deeply-interactive world filled with secrets. The more you play, the more the game becomes yours!

Key Features, Summarized:


December 21, 2008 Derek Yu releases the freeware version of Spelunky (now referred to as "Spelunky Classic") on the TIGSource forums (where Derek is an administrator). The game was made in GameMaker in about half a year.
July 4, 2012 Spelunky, an HD remake of Spelunky Classic, is released to Xbox 360 on its XBLA service. Developed by Derek (graphics and design), Andy Hull (programming), and Eirik Suhrke (music), it would go on to win an IGF Excellence in Design Award!
August 8, 2013 Spelunky is released on Steam with the new Daily Challenge feature (it would be PC Gamer's Game of the Year). Three weeks later, the PS3 and PS Vita ports of Spelunky by BlitWorks also launch.
October 7, 2014 BlitWorks' PS4 port of Spelunky is released.
March 29, 2016 The Spelunky book, written by Derek and published by Boss Fight Books, is released.
October 30, 2017 Spelunky 2 is announced! Derek teams up with BlitWorks, who ported Spelunky to PlayStation and is doing programming on the sequel. Eirik returns as musician and sound designer.
September 15, 2020 The release date for Spelunky 2 on PS4! Followed two weeks later by its Steam release on September 29. PC Gamer awards the game "Roguelike of the Year"!
August 26, 2021 Spelunky and Spelunky 2 are released on the Nintendo Switch! The first time the series has appeared on a Nintendo platform.
September 30, 2021 Spelunky and Spelunky 2 are released in Korea and Japan with proper localization, thanks to a collaboration with 8-4.
January 13, 2022 Spelunky 2 is released on Xbox, as part of Game Pass. The original Spelunky launched on Xbox 360 in 2012 - it's good to be back!


Announcement Trailer (YouTube)

State of Play Trailer (YouTube)

Nintendo Switch Launch Trailer (YouTube)


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Derek Yu (Mossmouth)

Design and Graphics



Lollipop Robot


Eirik Suhrke

Music and Sound Design

Justin Chan

In-Game Illustrations and Key Art

Derek Lieu